Sid Meiers Civilization V Update 3 to 5-SKIDROW
Kamis, 23 Desember 2010
Sid Meiers Civilization V Update 3 to 5-SKIDROW
PC Game | Publisher: 2K Games | Developer: Firaxis Games | English | 982 MB
Genre: Strategy
Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time.
On with the update release information:
Sid Meier's Civilization V Update 5
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AI
TACTICAL AI
- Proper evaluation of which enemy units can reach my units next turn.
- Sorting enemy targets (within a class) by damage.
- Combine bombardment fire from cities with other ranged fire
where possible.
- Never target a city for a ranged attack when they are
already at (or going to be at) 1 health.
- Have the tactical AI be more aggressive about fortifying
units that aren't moving anyways.
- Make all forms of guarding improvements the lowest priority
tactical AI moves.
- Don't mark tiles adjacent to enemy at sea as good for flank
attacks -- there is no flanking at sea.
- Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or
farms). Always uses the check to make sure AI is not trying to pillage in an enemy dominance zone. Barbarians will still
target everything.
- Never use ranged units to provide flank bonuses.
COMBAT/UNITS
- AI will not use Horse as defenders on hills as much.
- AI will often build more defensive troops.
- AI will more aggressively hunt barbs in the early game.
- Slightly more naval units.
- AI will now build ranged and mobile units more in line with
the flavor settings for the team - in general, this means
more mobile units.
- AI now builds, deploys, and uses air units more effectively.
- Allow AI to build more units if above Prince.
- AI will be more likely to build and bring siege units in a
city attack.
- Better nuke targeting by AI.
- Won't build AA if no air threat.
- Allow AI or automated human explorers to move to edge of sight range and then explore again.
Install Notes:
1. Unpack the included rar files.
2. Run Sid.Meiers.Civilization.V.Update.3.to.5.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Bonus Notes:
We have included the following DLC with this update.
Babylon (Nebuchadnezzar II)
Cradle of Civilization - Mediterranean
Cradle of Civilization - Asia
Cradle of Civilization - Americas
Cradle of Civilization - Mesopotamia
Scenario Pack: Spain and Inca
Additional Notes:
We're sorry that we haven't kept Civilization V updated since
our update 2, but we waited for an update that actually felt
like it's improving this masterpiece of a game.
The Skid Row family wish you and your family a merry christmas
and a happy new year. See you in 2011
You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.